ABOUT

I build systems with attention to rhythm, structure, and cohesion.

My background is in biomedical engineering, shaped by an MSc at TU Delft's Signal Processing Systems department, where I specialized in biomedical signal processing. That work meant living close to Python, math, data analysis, applied machine learning, and real-world signals. It shaped how I think: reduce noise, preserve meaning, and make complex systems feel clear and intentional.

Alongside that, I have always been drawn to visual and interactive work. I build game systems in Unreal Engine, develop web applications and SaaS products, design server infrastructure, and create tools for communities, from Discord bots to real-time game server management systems.

What connects all of this is the same principle:
clean on the surface, deep underneath.

I care about things locking into place, whether that is a UI, a backend system, or a piece of music. I am heavily influenced by 80s boogie, early R&B, and films that valued atmosphere and restraint over excess. That sense of taste and discipline carries directly into how I design and build.

I am not interested in trends or generic solutions.
I prefer work that is considered, grounded, and a little funky in the right way.